![]() ![]() After players clearly documented the issue, a 343 Industries staffer responded to a Reddit thread in June to say the issue would persist because "devs that would work on these fixes have been allocated to other Infinite work. Today's quote about resource allocation brings to mind at least one outstanding issue with Halo Infinite's free-to-play online versus modes: "melee desync," which causes players to see and experience different collisions and impacts than what registers on a live game's servers. "The non-linear, wide-open sections of the campaign present some big challenges for split-screen that have taken us more time to solve," Staten said at the time. At the time, he suggested that local co-op would be limited to two players, compared to a four-player maximum in the online version. ![]() ![]() Staten returned with more bad news in a March 2022 update, saying that all co-op was delayed further while assuring fans that his team was working hard on both possible modes. Staten warned fans about the bad news months in advance, promising that online and split-screen versions of the mode would arrive in a 2022 "season two" update. When the oft-delayed sequel Halo Infinite finally materialized in 2021, it arrived without any form of campaign co-op functionality. Worse, the studio has additionally delayed its "season three" of multiplayer content, choosing instead to push that content to March 2023 to make room for Forge and online co-op launches. "We have had to make the difficult decision to not ship split-screen campaign co-op," Staten says, then confirms this is a deliberate decision to "take the resources we would use on that" to instead tackle other development priorities. Advertisementģ43 Industries confirms cancellation of split-screen co-op. The news about split-screen does not appear as text in any 343 Industries communications this week. The news came as part of a 30-minute Thursday presentation about upcoming Halo Infinite updates, which additionally confirmed that online campaign co-op is now scheduled to debut on November 8 alongside the highly requested "Forge" editing suite (used by fans to create and share new maps, custom gameplay modes, and other community content). The game's campaign is no longer slated to ever receive a split-screen mode for friends to share on the same couch. Today, after months of delays and optimistic suggestions, Microsoft and 343 Industries have walked back that pledge. At the annual DICE gaming summit, an event centered around developers, 343 chief Bonnie Ross made a pledge: Halo first-person games "will always have split-screen support going forward," she told the crowd. The critical and consumer backlash was bad enough to lead to a notable moment of damage control for the series' devs at 343 Industries. If you couldn't play that mode online, you were stuck with three dull, computer-controlled squadmates. Halo 5: Guardians landed with a thud, and high on its list of issues was a complete lack of split-screen multiplayer modes-especially for a linear campaign that revolved around four-player fireteams. In 2017, the Microsoft-owned development team behind all things Halo began playing catch-up to the series' worst reviews and reactions in years. The last Survivor (the Last Spartan Standing) has special traits applied to them, such as Overshield and infinite ammo, but a nav point will reveal their location to all Infected.Aurich Lawson | Bungie reader comments 137 with The goal of the Infected is to eliminate all Survivors.Their objective is to survive until the end of the round. Survivors begin with limited supplies, meaning they’ll have to acquire additional weapons, equipment, and ammunition from the map.Those they kill are converted to Beta Infected. Functioning as an interim season, the Winter Update debuted on November 8, 2022. Each round, a limited number of players are selected to be Infected-these are Alpha Infected, who have more aggressive Iratus-themed effects applied to them. Winter Update was an update for Halo Infinites multiplayer and campaign.Infection is a round-based mode where one team (Infected) converts enemy players (Survivors) to their team upon killing them.This is a fan-favorite that has been part of the series for a very long time indeed. The latest mode added to Halo Infinite Season 4: Infection is, unsurprisingly, Infection. "Scarr brings us to the mechanized heart of a massive Banished mining operation that will serve as a new space for big team combat, featuring vehicular action, teleporters, kinetic launchers, and all the BTB chaos you know and love." Halo Infinite new modes ![]() Then there's a new Big Team Battle Map called Scarr: This asymmetrical Arena map features fascinating stone structures, tranquil outdoor spaces, cascading waterfalls, towering woodlands, and rocky cliff faces that contrast its narrow indoor corridors." "Forest combines mystery and mayhem, located on a dense jungle world that is rife with ancient intrigue. The first is a new Arena Map called Forest. ![]()
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